How to read this tracker
This page records dated public observations for Piano Rhythm Tiles. An experience updated timestamp proves that Roblox received a change to the experience record or build; it does not reveal a patch note by itself. A new or edited gamepass proves that the public product record changed, not that every server immediately uses a new mechanic.
Use the official experience page and live client to confirm current behavior. The timeline below labels what was actually observed and avoids assigning undocumented balance changes, songs, rewards, or bug fixes to a date.
Current public identity
- Experience: Piano Rhythm Tiles
- Creator: Music Tiles
- Place ID:
101999883467300 - Universe ID:
10766845655 - Genre: Music & Audio
- Created: September 17, 2026, according to the Games API snapshot checked
- Evidence check: October 22, 2026
The experience description currently advertises song and speed selection, Endless, 1v1, Daily Song, Fade, skins, backgrounds, stars, personal bests, leaderboards, and touch/keyboard/controller support.
Verified public observations
2026-10-21 — Experience record updated
Type: Roblox experience metadata
The Games API returned an update timestamp of October 21, 2026 at the October 22 check. No public changelog attached to that timestamp was found, so the affected mechanics are unknown.
- Recheck the current experience description and in-game menu for visible changes.
- Do not label this date as a song, balance, reward, or bug-fix patch without a developer note.
- Older servers may not reflect a newly published build at the same moment.
Source: Roblox Games API
2026-10-11 — Progression passes publicly updated
Type: Product catalog observation
Public product data showed current descriptions for Piano Journey Pass, 2x Coins, and 2X Journey XP around this date. Those descriptions establish their advertised benefits but do not expose level thresholds or base reward amounts.
- Piano Journey premium says prior reached-level premium rewards are granted retroactively.
- 2x Coins names Songs, Endless, Daily, Fade, and 1v1, with specified exclusions.
- 2X Journey XP says each tile gives two XP instead of one.
Source: Public gamepass list
2026-10-10 — Holiday and Virtuoso III products visible
Type: Song catalog observation
The Holiday and Virtuoso III public descriptions named six songs each. This supports the pack lists in the Songs section, but it does not establish chart difficulty, length, or whether a server-side song revision occurred that day.
- Holiday names six seasonal/classical pieces, including Waltz of the Flowers.
- Virtuoso III names six advanced classical pieces, including Liebestraum No. 3 and Scherzo No. 2.
- Current price and sale state must be checked in the purchase dialog.
Source: Public gamepass list
2026-09-17 — Experience created
Type: Roblox experience identity
The Games API reports September 17, 2026 as the creation date for universe 10766845655. Creation time is an identity milestone, not necessarily the first time the game was publicly playable.
- The root place resolves to
101999883467300. - The creator is the Music Tiles Roblox group.
- The public genre is Music & Audio.
Source: Roblox Games API
Check whether your server is current
When a developer announces a change, close the experience and join again through the official page. Compare a visible version label if the game provides one; otherwise compare the menu, product text, or feature named by the announcement. Do not use another player’s server as proof that every server is updated.
If behavior differs, record time, platform, server context, and the exact visible label. Avoid publishing account identifiers. A reproducible observation is more useful than saying that the game “feels different.”
Product updates versus gameplay updates
A gamepass description can be edited independently from a chart or mode. Conversely, a gameplay fix may not change any public product. This tracker therefore treats experience timestamps, catalog timestamps, creator announcements, and in-game behavior as separate evidence types.
Price changes are also not automatically gameplay patches. The Gamepasses index stores a dated snapshot, while song pages store the named contents from public descriptions. A future change should update the relevant canonical page and add a dated timeline item only when its source is clear.
What is not confirmed
No official public patch note was found for exact scoring formulas, star thresholds, Daily reset time, Endless speed increments, Fade disappearance timing, or leaderboard calculation at the evidence date. These details must not be reconstructed from similar games.
No verified promo-code system was found. The Codes page explains the evidence standard for any future claim. There is also no reason to infer a code from a catalog update or experience timestamp.
Reporting a change
Capture the exact official link, publication time, quoted feature name, and what changed in the live client. Separate observations from conclusions. For example, “the public pass price displays 99 Robux” is an observation; “the game made progression harder” requires additional evidence.
This single updates hub remains the canonical update record. Individual timeline entries use anchors on this page rather than thin child routes.
Recheck schedule
Recheck the experience identity, description, and public product catalog together so a price edit is not mistaken for a gameplay patch. When a creator announcement exists, preserve its exact destination and publication date, then verify the named behavior in a fresh live server. If only an API timestamp changes, record the timestamp without inventing a feature. This conservative process keeps the timeline useful to players deciding what actually changed.
Keep the previous dated observation when a newer check differs, rather than silently replacing history. Note whether the difference concerns availability, wording, price, or live behavior. A clear before-and-after record helps players decide whether they need to rejoin, revisit a purchase, or simply update an old reference.